Condition.md
Condition Profiles in RivalAI allow you to define some extra conditions that must be met before a Trigger Profile can execute its Actions. It is important that you use a unique SubtypeId for each Condition Profile you create, otherwise they may not work correctly.
Here's an example of how a Condition Profile Definition is setup:
<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<EntityComponents>
<EntityComponent xsi:type="MyObjectBuilder_InventoryComponentDefinition">
<Id>
<TypeId>Inventory</TypeId>
<SubtypeId>RAI-ExampleConditionProfile</SubtypeId>
</Id>
<Description>
[RivalAI Condition]
[UseConditions:true]
[MatchAnyCondition:true]
</Description>
</EntityComponent>
</EntityComponents>
</Definitions>
| Tag: |
UseConditions |
| Tag Format: |
[UseConditions:Value] |
| Description: |
This tag specifies if the Condition Profile should be active / used. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
MatchAnyCondition |
| Tag Format: |
[MatchAnyCondition:Value] |
| Description: |
This tag allows you to require if all conditions in the profile must be met (false), or if any condition can be met (true). |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckAllLoadedModIDs |
| Tag Format: |
[CheckAllLoadedModIDs:Value] |
| Description: |
This tag allows you to check for mods currently loaded in your game world. For this condition to be satisfied, all mod IDs included in AllModIDsToCheck must be present in the world. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
AllModIDsToCheck |
| Tag Format: |
[AllModIDsToCheck:Value] |
| Description: |
Specifies a mod ID you want to have checked if CheckAllLoadedModIDs is true. |
| Allowed Values: |
Any Mod ID |
| Multiple Tag Allowed: |
Yes |
| Tag: |
CheckAnyLoadedModIDs |
| Tag Format: |
[CheckAnyLoadedModIDs:Value] |
| Description: |
This tag allows you to check for mods currently loaded in your game world. For this condition to be satisfied, any mod IDs included in AnyModIDsToCheck must be present in the world. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
AnyModIDsToCheck |
| Tag Format: |
[AnyModIDsToCheck:Value] |
| Description: |
Specifies a mod ID you want to have checked if CheckAnyLoadedModIDs is true. |
| Allowed Values: |
Any Mod ID |
| Multiple Tag Allowed: |
Yes |
| Tag: |
CheckTrueBooleans |
| Tag Format: |
[CheckTrueBooleans:Value] |
| Description: |
This tag allows you to check for Boolean Variables stored in the Drone Behavior that are true. All provided variables must be true for this condition to be satisfied. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
TrueBooleans |
| Tag Format: |
[TrueBooleans:Value] |
| Description: |
Specifies the name of a Boolean Variable you want to have checked if CheckTrueBooleans is true. |
| Allowed Values: |
Any name string excluding characters :, [, ] |
| Multiple Tag Allowed: |
Yes |
| Tag: |
AllowAnyTrueBoolean |
| Tag Format: |
[AllowAnyTrueBoolean:Value] |
| Description: |
This tag allows you to specify if the condition should pass if any of the provided boolean names evaluate as true. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckCustomCounters |
| Tag Format: |
[CheckCustomCounters:Value] |
| Description: |
This tag allows you to check for Integer Counter Variables stored in the Drone Behavior. All provided variables must be equal or higher for this condition to be satisfied. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
CustomCounters |
| Tag Format: |
[CustomCounters:Value] |
| Description: |
Specifies the name of an Integer Counter Variable you want to have checked if CheckCustomCounters is true. You must also provide a value to CustomCountersTargets as well for this tag to work. |
| Allowed Values: |
Any name string excluding characters :, [, ] |
| Multiple Tag Allowed: |
Yes |
| Tag: |
CustomCountersTargets |
| Tag Format: |
[CustomCountersTargets:Value] |
| Description: |
Specifies the target value of an Integer Counter Variable you want to have checked if CheckCustomCounters is true. You must also provide a value to CustomCounters as well for this tag to work. |
| Allowed Values: |
Any interger equal or greater than 0 |
| Multiple Tag Allowed: |
Yes |
| Tag: |
CounterCompareTypes |
| Tag Format: |
[CounterCompareTypes:Value] |
| Description: |
Specifies the logic used to determine if the behavior counter check passes or not for each provided counter. If no value is provided for a counter name, then GreaterOrEqual is used by default. |
| Allowed Values: |
GreaterOrEqual
Greater
Equal
NotEqual
Less
LessOrEqual |
| Multiple Tag Allowed: |
Yes |
| Tag: |
AllowAnyValidCounter |
| Tag Format: |
[AllowAnyValidCounter:Value] |
| Description: |
This tag allows you to specify if the condition should pass if any of the provided counters pass their check. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckTrueSandboxBooleans |
| Tag Format: |
[CheckTrueSandboxBooleans:Value] |
| Description: |
This tag allows you to check for Boolean Variables stored in the Save File that are true. All provided variables must be true for this condition to be satisfied. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
TrueSandboxBooleans |
| Tag Format: |
[TrueSandboxBooleans:Value] |
| Description: |
Specifies the name of a Sandbox Boolean Variable you want to have checked if CheckTrueSandboxBooleans is true. |
| Allowed Values: |
Any name string excluding characters :, [, ] |
| Multiple Tag Allowed: |
Yes |
| Tag: |
AllowAnyTrueSandboxBoolean |
| Tag Format: |
[AllowAnyTrueSandboxBoolean:Value] |
| Description: |
This tag allows you to specify if the condition should pass if any of the provided boolean names evaluate as true. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckCustomSandboxCounters |
| Tag Format: |
[CheckCustomSandboxCounters:Value] |
| Description: |
This tag allows you to check for Integer Counter Variables stored in the Save File. All provided variables must be equal or higher for this condition to be satisfied. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
CustomSandboxCounters |
| Tag Format: |
[CustomSandboxCounters:Value] |
| Description: |
Specifies the name of an Integer Counter Variable you want to have checked if CheckCustomSandboxCounters is true. You must also provide a value to CustomSandboxCountersTargets as well for this tag to work. |
| Allowed Values: |
Any name string excluding characters :, [, ] |
| Multiple Tag Allowed: |
Yes |
| Tag: |
CustomSandboxCountersTargets |
| Tag Format: |
[CustomSandboxCountersTargets:Value] |
| Description: |
Specifies the target value of an Integer Counter Variable you want to have checked if CheckCustomSandboxCounters is true. You must also provide a value to CustomSandboxCounters as well for this tag to work. |
| Allowed Values: |
Any interger equal or greater than 0 |
| Multiple Tag Allowed: |
Yes |
| Tag: |
SandboxCounterCompareTypes |
| Tag Format: |
[SandboxCounterCompareTypes:Value] |
| Description: |
Specifies the logic used to determine if the sandbox counter check passes or not for each provided counter. If no value is provided for a counter name, then GreaterOrEqual is used by default. |
| Allowed Values: |
GreaterOrEqual
Greater
Equal
NotEqual
Less
LessOrEqual |
| Multiple Tag Allowed: |
Yes |
| Tag: |
AllowAnyValidSandboxCounter |
| Tag Format: |
[AllowAnyValidSandboxCounter:Value] |
| Description: |
This tag allows you to specify if the condition should pass if any of the provided counters pass their check. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckGridSpeed |
| Tag Format: |
[CheckGridSpeed:Value] |
| Description: |
This tag allows you to check the current NPC grid speed. For this condition to be satisfied, the grid speed must be between MinGridSpeed and MaxGridSpeed. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
MinGridSpeed |
| Tag Format: |
[MinGridSpeed:Value] |
| Description: |
The minimum grid speed that must be met if CheckGridSpeed is true. |
| Allowed Values: |
Any number equal or greater than 0 Must be lower than MaxGridSpeed |
| Multiple Tag Allowed: |
No |
| Tag: |
MaxGridSpeed |
| Tag Format: |
[MaxGridSpeed:Value] |
| Description: |
The maximum grid speed that must be met if CheckGridSpeed is true. |
| Allowed Values: |
Any number equal or greater than 0 Must be higher than MinGridSpeed |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckMESBlacklistedSpawnGroups |
| Tag Format: |
[CheckMESBlacklistedSpawnGroups:Value] |
| Description: |
This tag allows you to check the Modular Encounters Spawner NPC SpawnGroup Blacklist for entries. For this condition to be satisfied.. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
SpawnGroupBlacklistContainsAll |
| Tag Format: |
[SpawnGroupBlacklistContainsAll:Value] |
| Description: |
Specifies the name of a SpawnGroup SubtypeID you want checked for if CheckMESBlacklistedSpawnGroups is true. If this tag contains values, then All values must be present in the BlackList for the condition to be satisfied. |
| Allowed Values: |
Any name string excluding characters :, [, ] |
| Multiple Tag Allowed: |
Yes |
| Tag: |
SpawnGroupBlacklistContainsAny |
| Tag Format: |
[SpawnGroupBlacklistContainsAny:Value] |
| Description: |
Specifies the name of a SpawnGroup SubtypeID you want checked for if CheckMESBlacklistedSpawnGroups is true. If this tag contains values, then Any of values must be present in the BlackList for the condition to be satisfied. |
| Allowed Values: |
Any name string excluding characters :, [, ] |
| Multiple Tag Allowed: |
Yes |
| Tag: |
UseRequiredFunctionalBlocks |
| Tag Format: |
[UseRequiredFunctionalBlocks:Value] |
| Description: |
Specifies if the condition should check for certain blocks that exist in a functional status on the grid. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
RequiredAllFunctionalBlockNames |
| Tag Format: |
[RequiredAllFunctionalBlockNames:Value] |
| Description: |
Specifies the name of a Block you want checked for if UseRequiredFunctionalBlocks is true. If this tag contains values, then the grid must have All blocks (in a working/functional state) with names specified for the condition to be satisfied. |
| Allowed Values: |
Any name string excluding characters :, [, ] |
| Multiple Tag Allowed: |
Yes |
| Tag: |
RequiredAnyFunctionalBlockNames |
| Tag Format: |
[RequiredAnyFunctionalBlockNames:Value] |
| Description: |
Specifies the name of a Block you want checked for if UseRequiredFunctionalBlocks is true. If this tag contains values, then the grid must have Any blocks (in a working/functional state) with names specified for the condition to be satisfied. |
| Allowed Values: |
Any name string excluding characters :, [, ] |
| Multiple Tag Allowed: |
Yes |
| Tag: |
RequiredNoneFunctionalBlockNames |
| Tag Format: |
[RequiredNoneFunctionalBlockNames:Value] |
| Description: |
Specifies the name of a Block you want checked for if UseRequiredFunctionalBlocks is true. If this tag contains values, then the grid must have No blocks (in a working/functional state) with names specified for the condition to be satisfied. |
| Allowed Values: |
Any name string excluding characters :, [, ] |
| Multiple Tag Allowed: |
Yes |
| Tag: |
CheckTargetAltitudeDifference |
| Tag Format: |
[CheckTargetAltitudeDifference:Value] |
| Description: |
Specifies if the condition should check the altitude difference between itself and its current target. Only works if NPC has a valid target and the NPC is in planetary gravity. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
MinTargetAltitudeDifference |
| Tag Format: |
[MinTargetAltitudeDifference:Value] |
| Description: |
The minimum target altitude difference that must be met if CheckTargetAltitudeDifference is true. |
| Allowed Values: |
Any number equal or greater than 0 Must be lower than MaxTargetAltitudeDifference |
| Multiple Tag Allowed: |
No |
| Tag: |
MaxTargetAltitudeDifference |
| Tag Format: |
[MaxTargetAltitudeDifference:Value] |
| Description: |
The maximum target altitude difference that must be met if CheckTargetAltitudeDifference is true. |
| Allowed Values: |
Any number equal or greater than 0 Must be higher than MinTargetAltitudeDifference |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckTargetDistance |
| Tag Format: |
[CheckTargetDistance:Value] |
| Description: |
Specifies if the condition should check the distance difference between itself and its current target. Only works if NPC has a valid target. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
MinTargetDistance |
| Tag Format: |
[MinTargetDistance:Value] |
| Description: |
The minimum target distance difference that must be met if CheckTargetDistance is true. |
| Allowed Values: |
Any number equal or greater than 0 Must be lower than MaxTargetDistance |
| Multiple Tag Allowed: |
No |
| Tag: |
MaxTargetDistance |
| Tag Format: |
[MaxTargetDistance:Value] |
| Description: |
The maximum target distance difference that must be met if CheckTargetDistance is true. |
| Allowed Values: |
Any number equal or greater than 0 Must be higher than MinTargetDistance |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckTargetAngleFromForward |
| Tag Format: |
[CheckTargetAngleFromForward:Value] |
| Description: |
Specifies if the condition should check the angle difference between itself (forward direction) and its current target. Only works if NPC has a valid target. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
MinTargetAngle |
| Tag Format: |
[MinTargetAngle:Value] |
| Description: |
The minimum target angle difference that must be met if CheckTargetAngleFromForward is true. |
| Allowed Values: |
Any number equal or greater than 0 Must be lower than MaxTargetAngle |
| Multiple Tag Allowed: |
No |
| Tag: |
MaxTargetAngle |
| Tag Format: |
[MaxTargetAngle:Value] |
| Description: |
The maximum target angle difference that must be met if CheckTargetAngleFromForward is true. |
| Allowed Values: |
Any number equal or greater than 0 Must be higher than MinTargetAngle |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckIfTargetIsChasing |
| Tag Format: |
[CheckIfTargetIsChasing:Value] |
| Description: |
Specifies if the condition should check the velocity direction angle from the current target to the NPC. Only works if NPC has a valid target. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
MinTargetChaseAngle |
| Tag Format: |
[MinTargetChaseAngle:Value] |
| Description: |
The minimum target velocity angle difference that must be met if CheckIfTargetIsChasing is true. |
| Allowed Values: |
Any number equal or greater than 0 Must be lower than MaxTargetChaseAngle |
| Multiple Tag Allowed: |
No |
| Tag: |
MaxTargetChaseAngle |
| Tag Format: |
[MaxTargetChaseAngle:Value] |
| Description: |
The maximum target velocity angle difference that must be met if CheckIfTargetIsChasing is true. |
| Allowed Values: |
Any number equal or greater than 0 Must be higher than MinTargetChaseAngle |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckIfGridNameMatches |
| Tag Format: |
[CheckIfGridNameMatches:Value] |
| Description: |
Specifies if the condition should check the name of the NPC CubeGrid matches a provided value. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
AllowPartialGridNameMatches |
| Tag Format: |
[AllowPartialGridNameMatches:Value] |
| Description: |
Specifies if the NPC CubeGrid name can be a partial match instead of exact. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
GridNamesToCheck |
| Tag Format: |
[GridNamesToCheck:Value] |
| Description: |
Specifies the name(s) to check against the NPC CubeGrid name. |
| Allowed Values: |
Any Grid Name |
| Multiple Tag Allowed: |
Yes |
| Tag: |
AltitudeCheck |
| Tag Format: |
[AltitudeCheck:Value] |
| Description: |
Specifies if the Altitude of the NPC should be checked for min/max values. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
MinAltitude |
| Tag Format: |
[MinAltitude:Value] |
| Description: |
The minimum NPC altitude that must be met if AltitudeCheck is true. |
| Allowed Values: |
Any number equal or greater than 0 Must be lower than MaxAltitude |
| Multiple Tag Allowed: |
No |
| Tag: |
MaxAltitude |
| Tag Format: |
[MaxAltitude:Value] |
| Description: |
The maximum NPC altitude that must be met if AltitudeCheck is true. |
| Allowed Values: |
Any number equal or greater than 0 Must be higher than MinAltitude |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckIfDamagerIsPlayer |
| Tag Format: |
[CheckIfDamagerIsPlayer:Value] |
| Description: |
If trigger was activated by a Damage event, this tag specifies if the Damager should be a Player Identity. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckIfDamagerIsNpc |
| Tag Format: |
[CheckIfDamagerIsNpc:Value] |
| Description: |
If trigger was activated by a Damage event, this tag specifies if the Damager should be an NPC Identity. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckIfTargetIsPlayerOwned |
| Tag Format: |
[CheckIfTargetIsPlayerOwned:Value] |
| Description: |
Specifies if the current NPC targer should be a Player Owned entity. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckIfTargetIsNpcOwned |
| Tag Format: |
[CheckIfTargetIsNpcOwned:Value] |
| Description: |
Specifies if the current NPC targer should be an NPC Owned entity. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckCommandGridValue |
| Tag Format: |
[CheckCommandGridValue:Value] |
| Description: |
If trigger was activated by a Command event, this tag specifies if a check should be performed on the Grid Value (aka Threat Score) of the NPC that sent the command. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
CommandGridValue |
| Tag Format: |
[CommandGridValue:Value] |
| Description: |
If using CheckCommandGridValue, this tag specifies the Grid Value that the received Grid Value from the command should be compared against. |
| Allowed Values: |
Any Number Greater Than 0 |
| Multiple Tag Allowed: |
No |
| Tag: |
CheckCommandGridValueCompare |
| Tag Format: |
[CheckCommandGridValueCompare:Value] |
| Description: |
If using CheckCommandGridValue, this tag specifies how the Received Grid Value is compared against the value provided in CommandGridValue. |
| Allowed Values: |
Equal
NotEqual
Greater
GreaterOrEqual
Less
LessOrEqual |
| Multiple Tag Allowed: |
No |
| Tag: |
CompareCommandGridValue |
| Tag Format: |
[CompareCommandGridValue:Value] |
| Description: |
If trigger was activated by a Command event, this tag specifies if a check should be performed on the Grid Value (aka Threat Score) of the NPC that sent the command. This check compares the received Grid Value directly against the value of the NPC that received the command / activated the trigger. |
| Allowed Values: |
true
false |
| Multiple Tag Allowed: |
No |
| Tag: |
CompareCommandGridValueMode |
| Tag Format: |
[CompareCommandGridValueMode:Value] |
| Description: |
If using CompareCommandGridValue, this tag specifies how the Received Grid Value is compared against the Grid Value of the NPC. |
| Allowed Values: |
Equal
NotEqual
Greater
GreaterOrEqual
Less
LessOrEqual |
| Multiple Tag Allowed: |
No |
| Tag: |
CompareCommandGridValueSelfMultiplier |
| Tag Format: |
[CompareCommandGridValueSelfMultiplier:Value] |
| Description: |
If using CompareCommandGridValue, this tag specifies a multiplier that is applied to the Grid Value of this NPC before the comparing of values is completed. |
| Allowed Values: |
Any Number Greater Than 0 |
| Multiple Tag Allowed: |
No |
| Tag: |
CommandGravityCheck |
| Tag Format: |
[CommandGravityCheck:Value] |
| Description: |
This tag allows you to specify if both NPCs involved with transmission of a command are inside the same gravity field. |
| Allowed Value(s): |
true
false |
| Multiple Tags Allowed: |
No |
| Tag: |
CommandGravityMatches |
| Tag Format: |
[CommandGravityMatches:Value] |
| Description: |
This tag allows you to specify if the gravity of both NPCs involved with the transmission of a Command should match. |
| Allowed Value(s): |
true
false |
| Multiple Tags Allowed: |
No |
| Tag: |
UseFailCondition |
| Tag Format: |
[UseFailCondition:Value] |
| Description: |
This tag specifies if the Condition Profile should pass if the conditions fail. Should all conditions pass, then the profile would evalate as failed. |
| Allowed Value(s): |
true
false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckForBlocksOfType |
| Tag Format: |
[CheckForBlocksOfType:Value] |
| Description: |
This tag specifies if certain working/functional block types should be searched for on the grid. If all provided types are found (at least one block of each type), then this condition passes. |
| Allowed Value(s): |
true
false |
| Multiple Tags Allowed: |
No |
| Tag: |
BlocksOfType |
| Tag Format: |
[BlocksOfType:Value] |
| Description: |
This tag specifies the types of blocks that are searched for on the grid. |
| Allowed Value(s): |
Any Block TypeId eg: MyObjectBuilder_BatteryBlock |
| Multiple Tags Allowed: |
Yes |
| Tag: |
CheckHorizonAngle |
| Tag Format: |
[CheckHorizonAngle:Value] |
| Description: |
This tag allows you to check the NPC current forward direction against the angle of the horizon (90 degree from 'up' on a planet) |
| Allowed Value(s): |
true
false |
| Multiple Tags Allowed: |
No |
| Tag: |
MinHorizonAngle |
| Tag Format: |
[MinHorizonAngle:Value] |
| Description: |
This tag allows you to specify the minimum angle that is checked against the horizon if using CheckHorizonAngle |
| Allowed Value(s): |
Any Number Greater/Equal To 0
Value must be Less Than or Equal to MaxHorizonAngle if provided. |
| Multiple Tags Allowed: |
No |
| Tag: |
MaxHorizonAngle |
| Tag Format: |
[MaxHorizonAngle:Value] |
| Description: |
This tag allows you to specify the maximum angle that is checked against the horizon if using CheckHorizonAngle |
| Allowed Value(s): |
Any Number Greater/Equal To 0
Value must be Less Than or Equal to MinHorizonAngle if provided. |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckForSpawnConditions |
| Tag Format: |
[CheckForSpawnConditions:Value] |
| Description: |
This tag allows you to check if the encounter was spawned using a specific SpawnCondition Profile. |
| Allowed Value(s): |
true
false |
| Multiple Tags Allowed: |
No |
| Tag: |
RequiredSpawnConditions |
| Tag Format: |
[RequiredSpawnConditions:Value] |
| Description: |
This tag allows you to specify one or more SpawnCondition Profile SubtypeIds that will be checked against if using CheckForSpawnConditions. |
| Allowed Value(s): |
Any String Value |
| Multiple Tags Allowed: |
Yes |
| Tag: |
CheckForPlanetaryLane |
| Tag Format: |
[CheckForPlanetaryLane:Value] |
| Description: |
This tag allows you to check if the encounter is currently inside or outside of a Planetary Lane. |
| Allowed Value(s): |
true
false |
| Multiple Tags Allowed: |
No |
| Tag: |
PlanetaryLanePassValue |
| Tag Format: |
[PlanetaryLanePassValue:Value] |
| Description: |
This tag specifies whether the grid must be in a planetary lane in order for the CheckForPlanetaryLane check to pass. |
| Allowed Value(s): |
true
false |
| Multiple Tags Allowed: |
No |
| Tag: |
IsAttackerHostile |
| Tag Format: |
[IsAttackerHostile:Value] |
| Description: |
This tag allows you to specify if the condition should check if the attacking entity has a hostile relation with the NPC. This tag should only be used on triggers using the Damage type. |
| Allowed Value(s): |
true
false |
| Multiple Tags Allowed: |
No |
| Tag: |
IsAttackerNeutral |
| Tag Format: |
[IsAttackerNeutral:Value] |
| Description: |
This tag allows you to specify if the condition should check if the attacking entity has a neutral relation with the NPC. This tag should only be used on triggers using the Damage type. |
| Allowed Value(s): |
true
false |
| Multiple Tags Allowed: |
No |
| Tag: |
IsAttackerFriendly |
| Tag Format: |
[IsAttackerFriendly:Value] |
| Description: |
This tag allows you to specify if the condition should check if the attacking entity has a friendly relation with the NPC. This tag should only be used on triggers using the Damage type. |
| Allowed Value(s): |
true
false |
| Multiple Tags Allowed: |
No |
These tags add extra requirements a Condition profile can evaluate before an Action is allowed to run.
| Tag: |
AllPlayersReputationMustMatch |
| Tag Format: |
[AllPlayersReputationMustMatch:Value] |
| Description: |
When true, activates all players reputation must match. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
AllowAnyFalseBoolean |
| Tag Format: |
[AllowAnyFalseBoolean:Value] |
| Description: |
When true, allows any false boolean. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
AllowAnyFalseSandboxBoolean |
| Tag Format: |
[AllowAnyFalseSandboxBoolean:Value] |
| Description: |
When true, allows any false sandbox boolean. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
AltitudeCheckIgnoreWater |
| Tag Format: |
[AltitudeCheckIgnoreWater:Value] |
| Description: |
When true, activates altitude check ignore water. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
BehaviorModeCheck |
| Tag Format: |
[BehaviorModeCheck:Value] |
| Description: |
When true, activates behavior mode check. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
BehaviorSubclass |
| Tag Format: |
[BehaviorSubclass:Value] |
| Description: |
Enum value for behavior subclass. |
| Allowed Value(s): |
None CoreBehavior Fighter Horsefly HorseFighter Strike Passive Hunter Scout Sniper Nautical CargoShip Escort Patrol Tunneller Vulture FighterPlane NauticalRoutes HorseNautical |
| Multiple Tags Allowed: |
No |
| Tag: |
BehaviorSubclassCheck |
| Tag Format: |
[BehaviorSubclassCheck:Value] |
| Description: |
When true, activates behavior subclass check. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckFalseBooleans |
| Tag Format: |
[CheckFalseBooleans:Value] |
| Description: |
When true, checks false booleans. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckFalseSandboxBooleans |
| Tag Format: |
[CheckFalseSandboxBooleans:Value] |
| Description: |
When true, checks false sandbox booleans. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckGridSize |
| Tag Format: |
[CheckGridSize:Value] |
| Description: |
When true, checks grid size. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckGridStatic |
| Tag Format: |
[CheckGridStatic:Value] |
| Description: |
When true, checks grid static. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckGridVerticalSpeed |
| Tag Format: |
[CheckGridVerticalSpeed:Value] |
| Description: |
When true, checks grid vertical speed. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckHealthPercentage |
| Tag Format: |
[CheckHealthPercentage:Value] |
| Description: |
When true, checks health percentage. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckIfSpawnGroupExist |
| Tag Format: |
[CheckIfSpawnGroupExist:Value] |
| Description: |
When true, checks if spawn group exist. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckInSufficientUpwardThrust |
| Tag Format: |
[CheckInSufficientUpwardThrust:Value] |
| Description: |
When true, checks in sufficient upward thrust. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckPlayerCondition |
| Tag Format: |
[CheckPlayerCondition:Value] |
| Description: |
When true, checks player condition. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckPlayerIdentitySandboxList |
| Tag Format: |
[CheckPlayerIdentitySandboxList:Value] |
| Description: |
When true, checks player identity sandbox list. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckPlayerReputation |
| Tag Format: |
[CheckPlayerReputation:Value] |
| Description: |
When true, checks player reputation. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckReputationwithFaction |
| Tag Format: |
[CheckReputationwithFaction:Value] |
| Description: |
List of values for check reputationwith faction. |
| Allowed Value(s): |
Comma-separated list of values |
| Multiple Tags Allowed: |
Yes |
| Tag: |
CheckSufficientUpwardThrust |
| Tag Format: |
[CheckSufficientUpwardThrust:Value] |
| Description: |
When true, checks sufficient upward thrust. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckTargetChaseSpeed |
| Tag Format: |
[CheckTargetChaseSpeed:Value] |
| Description: |
This can become negative. Neat. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckTargetSpeed |
| Tag Format: |
[CheckTargetSpeed:Value] |
| Description: |
When true, checks target speed. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckThreatScore |
| Tag Format: |
[CheckThreatScore:Value] |
| Description: |
When true, checks threat score. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckThreatScoreFromClosestPlayerPosition |
| Tag Format: |
[CheckThreatScoreFromClosestPlayerPosition:Value] |
| Description: |
When true, checks threat score from closest player position. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckThreatScoreFromTargetPosition |
| Tag Format: |
[CheckThreatScoreFromTargetPosition:Value] |
| Description: |
When true, checks threat score from target position. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckThreatScoreGridConfiguration |
| Tag Format: |
[CheckThreatScoreGridConfiguration:Value] |
| Description: |
Configures check threat score grid configuration. |
| Allowed Value(s): |
All Static Dynamic |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckThreatScoreIncludeOtherNpcOwners |
| Tag Format: |
[CheckThreatScoreIncludeOtherNpcOwners:Value] |
| Description: |
When true, checks threat score include other npc owners. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckThreatScoreMaximum |
| Tag Format: |
[CheckThreatScoreMaximum:Value] |
| Description: |
Numeric value for check threat score maximum. |
| Allowed Value(s): |
Any Integer Value |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckThreatScoreMinimum |
| Tag Format: |
[CheckThreatScoreMinimum:Value] |
| Description: |
Numeric value for check threat score minimum. |
| Allowed Value(s): |
Any Integer Value |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckThreatScoreRadius |
| Tag Format: |
[CheckThreatScoreRadius:Value] |
| Description: |
Radius in meters for check threat score. |
| Allowed Value(s): |
Any Integer Value |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckWaypointAngleFromForward |
| Tag Format: |
[CheckWaypointAngleFromForward:Value] |
| Description: |
When true, checks waypoint angle from forward. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CheckWeaponsPercentage |
| Tag Format: |
[CheckWeaponsPercentage:Value] |
| Description: |
When true, checks weapons percentage. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CommandCheckFromParent |
| Tag Format: |
[CommandCheckFromParent:Value] |
| Description: |
When true, activates command check from parent. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CommandCheckRelationSenderReceiver |
| Tag Format: |
[CommandCheckRelationSenderReceiver:Value] |
| Description: |
When true, activates command check relation sender receiver. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CommandFromParent |
| Tag Format: |
[CommandFromParent:Value] |
| Description: |
When true, activates command from parent. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CommandRelation |
| Tag Format: |
[CommandRelation:Value] |
| Description: |
Enum value for command relation. |
| Allowed Value(s): |
None Enemy Neutral Friends Faction |
| Multiple Tags Allowed: |
Yes |
| Tag: |
CompareThreatScore |
| Tag Format: |
[CompareThreatScore:Value] |
| Description: |
When true, compares threat score. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CompareThreatScoreFromTargetPosition |
| Tag Format: |
[CompareThreatScoreFromTargetPosition:Value] |
| Description: |
When true, compares threat score from target position. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CompareThreatScoreGridConfiguration |
| Tag Format: |
[CompareThreatScoreGridConfiguration:Value] |
| Description: |
Configures compare threat score grid configuration. |
| Allowed Value(s): |
All Static Dynamic |
| Multiple Tags Allowed: |
No |
| Tag: |
CompareThreatScoreIncludeOtherNpcOwners |
| Tag Format: |
[CompareThreatScoreIncludeOtherNpcOwners:Value] |
| Description: |
When true, compares threat score include other npc owners. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CompareThreatScoreMode |
| Tag Format: |
[CompareThreatScoreMode:Value] |
| Description: |
Enum value for compare threat score mode. |
| Allowed Value(s): |
GreaterOrEqual Greater Equal NotEqual Less LessOrEqual |
| Multiple Tags Allowed: |
No |
| Tag: |
CompareThreatScoreRadius |
| Tag Format: |
[CompareThreatScoreRadius:Value] |
| Description: |
Radius in meters for compare threat score. |
| Allowed Value(s): |
Any Integer Value |
| Multiple Tags Allowed: |
No |
| Tag: |
CompareThreatScoreSelfValueMultiplier |
| Tag Format: |
[CompareThreatScoreSelfValueMultiplier:Value] |
| Description: |
Numeric value for compare threat score self value multiplier. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
CompareThreatScoreUseSelfValue |
| Tag Format: |
[CompareThreatScoreUseSelfValue:Value] |
| Description: |
When true, compares threat score use self value. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CompareThreatScoreValue |
| Tag Format: |
[CompareThreatScoreValue:Value] |
| Description: |
Numeric value for compare threat score value. |
| Allowed Value(s): |
Any Integer Value |
| Multiple Tags Allowed: |
No |
| Tag: |
CurrentBehaviorMode |
| Tag Format: |
[CurrentBehaviorMode:Value] |
| Description: |
Enum value for current behavior mode. |
| Allowed Value(s): |
Init ApproachTarget ApproachWaypoint BarrelRoll CustomModeA CustomModeB CustomModeC EngageTarget EvadeCollision Idle KamikazeCollision Retreat WaitAtWaypoint WaitingForTarget |
| Multiple Tags Allowed: |
No |
| Tag: |
CustomCountersTargetOverrideCommandScore |
| Tag Format: |
[CustomCountersTargetOverrideCommandScore:Value] |
| Description: |
When true, activates custom counters target override command score. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CustomCountersTargetOverrideSelfScore |
| Tag Format: |
[CustomCountersTargetOverrideSelfScore:Value] |
| Description: |
When true, activates custom counters target override self score. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
CustomCountersVariables |
| Tag Format: |
[CustomCountersVariables:Value] |
| Description: |
Configures custom counters variables. |
| Allowed Value(s): |
Comma-separated list of values |
| Multiple Tags Allowed: |
Yes |
| Tag: |
ExistingSpawnGroupName |
| Tag Format: |
[ExistingSpawnGroupName:Value] |
| Description: |
Text value for existing spawn group name. |
| Allowed Value(s): |
Any String Value |
| Multiple Tags Allowed: |
No |
| Tag: |
FalseBooleans |
| Tag Format: |
[FalseBooleans:Value] |
| Description: |
List of values for false booleans. |
| Allowed Value(s): |
Comma-separated list of values |
| Multiple Tags Allowed: |
Yes |
| Tag: |
FalseSandboxBooleans |
| Tag Format: |
[FalseSandboxBooleans:Value] |
| Description: |
List of values for false sandbox booleans. |
| Allowed Value(s): |
Comma-separated list of values |
| Multiple Tags Allowed: |
Yes |
| Tag: |
GravityCheck |
| Tag Format: |
[GravityCheck:Value] |
| Description: |
When true, activates gravity check. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
GridSizeLarge |
| Tag Format: |
[GridSizeLarge:Value] |
| Description: |
When true, activates grid size large. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
GridStatic |
| Tag Format: |
[GridStatic:Value] |
| Description: |
When true, activates grid static. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
HasAntennaForBroadcast |
| Tag Format: |
[HasAntennaForBroadcast:Value] |
| Description: |
When true, enables or applies antenna for broadcast. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
HasNoWeapons |
| Tag Format: |
[HasNoWeapons:Value] |
| Description: |
When true, enables or applies no weapons. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
HasTarget |
| Tag Format: |
[HasTarget:Value] |
| Description: |
When true, enables or applies target. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
HasWeapons |
| Tag Format: |
[HasWeapons:Value] |
| Description: |
When true, enables or applies weapons. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
InSufficientUpwardThrustDirection |
| Tag Format: |
[InSufficientUpwardThrustDirection:Value] |
| Description: |
Enum value for in sufficient upward thrust direction. |
| Allowed Value(s): |
None Forward Backward Up Down Left Right |
| Multiple Tags Allowed: |
No |
| Tag: |
InSufficientUpwardThrustTolerance |
| Tag Format: |
[InSufficientUpwardThrustTolerance:Value] |
| Description: |
Numeric value for in sufficient upward thrust tolerance. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
IsOnDarkSide |
| Tag Format: |
[IsOnDarkSide:Value] |
| Description: |
When true, enables or applies on dark side. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
IsTargetGrid |
| Tag Format: |
[IsTargetGrid:Value] |
| Description: |
When true, enables or applies target grid. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
IsTargetPlayer |
| Tag Format: |
[IsTargetPlayer:Value] |
| Description: |
When true, enables or applies target player. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
IsTargetStatic |
| Tag Format: |
[IsTargetStatic:Value] |
| Description: |
When true, enables or applies target static. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
IsUnderwater |
| Tag Format: |
[IsUnderwater:Value] |
| Description: |
When true, enables or applies underwater. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
MatchTerrainType |
| Tag Format: |
[MatchTerrainType:Value] |
| Description: |
When true, requires terrain type to match. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
MaxAccumulatedDamage |
| Tag Format: |
[MaxAccumulatedDamage:Value] |
| Description: |
Maximum value for accumulated damage. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MaxDistanceUnderwater |
| Tag Format: |
[MaxDistanceUnderwater:Value] |
| Description: |
Maximum value for distance underwater. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MaxGravity |
| Tag Format: |
[MaxGravity:Value] |
| Description: |
Rotation Settings setting: max gravity. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MaxGridVerticalSpeed |
| Tag Format: |
[MaxGridVerticalSpeed:Value] |
| Description: |
Maximum value for grid vertical speed. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MaxPercentageOfHealthRemaining |
| Tag Format: |
[MaxPercentageOfHealthRemaining:Value] |
| Description: |
Maximum value for percentage of health remaining. |
| Allowed Value(s): |
Any Integer Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MaxPercentageOfWeaponsRemaining |
| Tag Format: |
[MaxPercentageOfWeaponsRemaining:Value] |
| Description: |
Maximum value for percentage of weapons remaining. |
| Allowed Value(s): |
Any Integer Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MaxPlayerReputation |
| Tag Format: |
[MaxPlayerReputation:Value] |
| Description: |
Configures max player reputation. |
| Allowed Value(s): |
Any Integer Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MaxPlayerReputationDistanceCheck |
| Tag Format: |
[MaxPlayerReputationDistanceCheck:Value] |
| Description: |
Maximum value for player reputation distance check. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MaxTargetAltitude |
| Tag Format: |
[MaxTargetAltitude:Value] |
| Description: |
Maximum value for target altitude. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MaxTargetChaseSpeed |
| Tag Format: |
[MaxTargetChaseSpeed:Value] |
| Description: |
Maximum value for target chase speed. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MaxTargetDistanceUnderwater |
| Tag Format: |
[MaxTargetDistanceUnderwater:Value] |
| Description: |
Maximum value for target distance underwater. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MaxTargetSpeed |
| Tag Format: |
[MaxTargetSpeed:Value] |
| Description: |
Maximum value for target speed. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MaxWaypointAngle |
| Tag Format: |
[MaxWaypointAngle:Value] |
| Description: |
Maximum value for waypoint angle. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MinAccumulatedDamage |
| Tag Format: |
[MinAccumulatedDamage:Value] |
| Description: |
Minimum value for accumulated damage. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MinDistanceUnderwater |
| Tag Format: |
[MinDistanceUnderwater:Value] |
| Description: |
Minimum value for distance underwater. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MinGravity |
| Tag Format: |
[MinGravity:Value] |
| Description: |
Rotation Settings setting: min gravity. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MinGridVerticalSpeed |
| Tag Format: |
[MinGridVerticalSpeed:Value] |
| Description: |
Minimum value for grid vertical speed. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MinPercentageOfHealthRemaining |
| Tag Format: |
[MinPercentageOfHealthRemaining:Value] |
| Description: |
Minimum value for percentage of health remaining. |
| Allowed Value(s): |
Any Integer Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MinPercentageOfWeaponsRemaining |
| Tag Format: |
[MinPercentageOfWeaponsRemaining:Value] |
| Description: |
Minimum value for percentage of weapons remaining. |
| Allowed Value(s): |
Any Integer Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MinPlayerReputation |
| Tag Format: |
[MinPlayerReputation:Value] |
| Description: |
Configures min player reputation. |
| Allowed Value(s): |
Any Integer Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MinTargetAltitude |
| Tag Format: |
[MinTargetAltitude:Value] |
| Description: |
Minimum value for target altitude. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MinTargetChaseSpeed |
| Tag Format: |
[MinTargetChaseSpeed:Value] |
| Description: |
Minimum value for target chase speed. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MinTargetDistanceUnderwater |
| Tag Format: |
[MinTargetDistanceUnderwater:Value] |
| Description: |
Minimum value for target distance underwater. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MinTargetSpeed |
| Tag Format: |
[MinTargetSpeed:Value] |
| Description: |
Minimum value for target speed. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
MinWaypointAngle |
| Tag Format: |
[MinWaypointAngle:Value] |
| Description: |
Minimum value for waypoint angle. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
NoActiveContracts |
| Tag Format: |
[NoActiveContracts:Value] |
| Description: |
When true, enables or applies active contracts. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
NoTarget |
| Tag Format: |
[NoTarget:Value] |
| Description: |
When true, enables or applies target. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
PlayerConditionIds |
| Tag Format: |
[PlayerConditionIds:Value] |
| Description: |
One or more player condition profile or id values (comma-separated). |
| Allowed Value(s): |
Comma-separated list of values |
| Multiple Tags Allowed: |
Yes |
| Tag: |
PlayerIdentityInSandboxList |
| Tag Format: |
[PlayerIdentityInSandboxList:Value] |
| Description: |
When true, plays er identity in sandbox list. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
PlayerIdentityMatches |
| Tag Format: |
[PlayerIdentityMatches:Value] |
| Description: |
When true, plays er identity matches. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
PlayerIdentitySandboxListId |
| Tag Format: |
[PlayerIdentitySandboxListId:Value] |
| Description: |
A player identity sandbox list profile or id value. |
| Allowed Value(s): |
Any String Value |
| Multiple Tags Allowed: |
No |
| Tag: |
SufficientUpwardThrustDirection |
| Tag Format: |
[SufficientUpwardThrustDirection:Value] |
| Description: |
Enum value for sufficient upward thrust direction. |
| Allowed Value(s): |
None Forward Backward Up Down Left Right |
| Multiple Tags Allowed: |
No |
| Tag: |
SufficientUpwardThrustTolerance |
| Tag Format: |
[SufficientUpwardThrustTolerance:Value] |
| Description: |
Numeric value for sufficient upward thrust tolerance. |
| Allowed Value(s): |
Any Number Value |
| Multiple Tags Allowed: |
No |
| Tag: |
TargetAltitudeCheck |
| Tag Format: |
[TargetAltitudeCheck:Value] |
| Description: |
When true, activates target altitude check. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
TargetIsUnderwater |
| Tag Format: |
[TargetIsUnderwater:Value] |
| Description: |
When true, activates target is underwater. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
TargetUnderwaterCheck |
| Tag Format: |
[TargetUnderwaterCheck:Value] |
| Description: |
When true, activates target underwater check. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
TerrainTypeBlacklistNames |
| Tag Format: |
[TerrainTypeBlacklistNames:Value] |
| Description: |
One or more terrain type blacklist profile or id values (comma-separated). |
| Allowed Value(s): |
Comma-separated list of values |
| Multiple Tags Allowed: |
Yes |
| Tag: |
TerrainTypeWhitelistNames |
| Tag Format: |
[TerrainTypeWhitelistNames:Value] |
| Description: |
One or more terrain type whitelist profile or id values (comma-separated). |
| Allowed Value(s): |
Comma-separated list of values |
| Multiple Tags Allowed: |
Yes |
| Tag: |
UnderwaterCheck |
| Tag Format: |
[UnderwaterCheck:Value] |
| Description: |
When true, activates underwater check. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |
| Tag: |
UseAccumulatedDamageWatcher |
| Tag Format: |
[UseAccumulatedDamageWatcher:Value] |
| Description: |
When true, uses accumulated damage watcher. |
| Allowed Value(s): |
true false |
| Multiple Tags Allowed: |
No |